I’ve already revealed in other media that I’ve started discussing a new project with maker of game-in-progress Kathy Rain, Joel Staaf Hästö. I’m very excited about this, even though we won’t get down to business properly until KR is out, obviously.
Being the resident artist, I’ve begun working on the graphical style of the game. We do have a rudimentary plot and some random thoughts written down somewhere, but without pictures it’s hard to have a clear vision.
Mostly, we have lots of things we don’t want the game to feature, such as
- The stereotypical dark, gritty dystopian scenery. (Seriously, I’m extremely fed up with science fiction that’s always shot in the night, when it’s raining.)
Well, that’s basically it. A short bullet point list, I admit. But if I find myself painting a vast, gritty, neon-light-illuminated generic cityscape, by night, and with rain coming down, I promise I’ll vomit on myself.
So. We’re trying to go for a unique, or at least fairly original setting. There will be anachronic elements involved, such as remnants of a lost way of living, another type of technology, one which flourished in a time when energy was abundant, but that doesn’t mean that the world has become a giant twilight scrapyard, populated by zombies and the odd lone survivor.
We’ll just have to picture a different kind place. I’m toying with the thought of setting in it Sweden (yes, again, hehe), only in some remote future. There will be an advanced and unpredictable cyberspace that people can wander off in, but there’ll also be floppy disks and children playing in the fields.
This quick sketch is meant to illustrate what a small community might look like – rather provisional houses around the base of some old, giant tower, whose purpose nobody remembers now, all set in a typcial nordic fjäll landscape.
Mankind will have spread over several worlds, but there’s no longer fuel or money enough to allow physical transportation.
Other technology has developed rapidly and rather uncontrolled, though…