Recording sounds

Adding sounds to your game is fun, but time consuming. Every time you’ve added a “major” sound effect, like a car starting or something, you realize that minor things will appear strangely mute in comparison.
So for every test I run, I end up noting down more things, increasingly insignificant, that need sounds.

I try to record much on my own, but using free sound effects from libraries is often too tempting.

Here’s me recording the rattling of a chandelier.


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