Monthly Archives: January 2014

Art of Dying sprite assets

A while ago AGS user DoorKnobHandle released a platformer called the Art of Dying, written entirely in Adventure Game Studio. It was an open source release, and people were encouraged to contribute with their own mods. I felt like focusing on something different for a while, so I added an entire set of sprites for a new player character. My character turned out to be a light-sabre-wielding Leia. Or something.

I figured it might be fun for other pixel artists to see the result, so I’m here publishing a few loops. Enjoy 🙂

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Leia jogging

ImageLeia swinging

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Leia dying (she does this a lot)

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She can also jump-and-spin, crouch, slide and much more, but to see all that why don’t you try the game out? It’s free!

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Recording sounds

Adding sounds to your game is fun, but time consuming. Every time you’ve added a “major” sound effect, like a car starting or something, you realize that minor things will appear strangely mute in comparison.
So for every test I run, I end up noting down more things, increasingly insignificant, that need sounds.

I try to record much on my own, but using free sound effects from libraries is often too tempting.

Here’s me recording the rattling of a chandelier.
soundpicture

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Screen7 to sell The Samaritan Paradox

Indie publisher Screen7, most famous for publishing The Cat Lady (one of the most acclaimed indie adventure titles in recent years) will work with me to sell The Samaritan Paradox.

Estimated release date is March 1st. The price is yet to be decided.

As a little update, I could also mention that almost all voices have been recorded and put into the game, which is thus coming to life nicely.

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