A little update





ImageSome speed-sketched placeholders

Okay, no periphrastic explications on game theory this time, just a short update to let you all know that TSP is still being developed.

I have now seven weeks of holiday before me (did I mention I’m a school teacher?) so I plan to get to work a lot on the game.

I checked the stats for the game and here are some figures:
Sprites: 791
Inventory items: 48
Characters: 30
Rooms: 48

The room part needs some explaining; 7 of them are just placeholders, and of the remaining 41, another 6-7 are close-ups or other function rooms, leaving some 34 proper locations. I believe the finished game will have roughly 60 fully rendered, visitable locations.

The latest implementation is a note book system, which the player will have constant access to. New notes will be added continuously, to help the player keep track of plot elements, characters and places. The player will also have the option to ask virtually every NPC about the various notes.

The next major update in terms of game mechanics is to let the player switch freely between the real world (playing Ord) and the book world (Freja). I want there to be instances where you can only reach a certain point in one of the dimension, and need to switch to the other, in order to get more information/clues, so that there’s a proper cross-interaction going on.
At the moment, the two worlds are played out serially, and while information from the book world may be crucial in the real world, the player doesn’t have to – and cannot – stop reading the chapter at hand prematurely,



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2 responses to “A little update

  1. Thanks for the update! 60 rooms are a lot of rooms! Do you have any estimate of when the game could be ready? Looks like you have at least %50 of the locations covered. Also, your idea of switching characters at any given time is really interesting.

  2. faravidgames

    Thanks. I hope to have a full, playable game out before the end of 2013, but then adding voices will take some extra months, a process I won’t be able to rush or even control very much.
    In terms of visitable locations, I have more than half covered. 60 rooms would be a lot if they were more densely packed – I believe the game is pretty light when it comes to locations/content ratio. Some rooms are just there mostly for the scenery. In terms of actual game length, it will probably be considered relatively short.

    The switching of characters is fully implemented, with some interesting side effects I hadn’t thought of before. When the player plays the book world, it’s actually Ord reading the book, which means that he can’t really talk about the book events as problems he must overcome, but as problems that Freja (the book protagonist) has not yet resolved. This means that there can’t really be puzzles in the book that Ord cannot solve without information from the real world; however there could be information in the real world that can function as clues for the player.

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