The Samaritan Paradox

(Please refer to for orders, support, additional information or anything business-related. This blog is just for the development aspect.)

The Samaritan Paradox is a point-and-click adventure game, planned for release in March 2014. It features low-res retro graphics and a plot said to resemble a mix of Stieg Larsson and the Brothers Grimm.

Plot summary

You play Ord Salomon, literary student and hobby cryptologist, fresh out of inspiration and a clear direction in life.

In a recently obtained book, you stumble across a hidden message. It’s from the author, famous novelist/journalist Jonatan Bergwall, to his daughter, Sara.

Sara’s father has recently committed suicide, but instead of a proper inheritance, she’s left with some obscure clues, and the instruction to find and read his last book. For reasons unexplained, she refuses to search for the book, much less read it, but gives her blessing when you offer to do that for her.

During the course of your investigation, many questions arise. What’s the book about? Why did her father kill himself? Why does Sara refuse to take part in his cleverly devised scavenger hunt?

For comments or questions, please send an email to
The Samaritan Paradox


Want to support our small company?

Make a donation here. Note: This will not purchase a game. To buy the game, visit

Donations will be used for future game projects.


Will this game be released for Android and/or IOS?
Yes, certainly for Android, and most likely for IOS as well. It has already been tested on Android and works perfectly.

Why are the graphics so blocky?
The graphics are deliberately made to look like something from the 90s, hence the low resolution (320 pixels wide). Not all gamers of today are comfortable with this style, but for those people I hope the story and gameplay can compensate.

Will the finished game feature voices?
Yes! As of January 2014, all voices have been recorded by a cast of highly talented voice actors.

What will the game cost?
I plan to charge 10-12 dollars for it, depending on many different factors.

Will the game have a lot of silly puzzles like Monkey Island and similar?
Since my game is partly a homage to the great adventure games of the early 90s, it will feature a few puzzles based on combining inventory items and using objects in unexpected fashions, which some people may find a bit convoluted, but most obstacles and their solutions will be logical and hopefully less non-sensical than some of the infamous puzzles the genre has been notorious for.
There are definitely a few moments of light-heartedness, but hopefully not enough to ruin the rather serious tone of the game.

What’s your game’s selling point?
I want TSP to be noticed and recognised for its strong, original story, which people hopefully will become immersed in.


Game by Petter Ljungqvist
Music by Lannie Neely

Special thanks to:
Vince Wesselman
Arjon von Dam
Joel Staaf Hästö

Patrick Armstrong
Stuart Forbes
Matias Guastoni
Michael Lynch
Gunnar Harboe
Niklas Bergström

AGS by Chris Jones

Rotoscope modelling:
Helena Lönn

English consultation:
Martin Leng

Animation advice:
Shane Stevens

2 responses to “The Samaritan Paradox

  1. pressurizer

    This looks very promising and exciting, I’m looking forward to it.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s